Realistic FPS Receiver is coming to Linux!

As one of Wolfire games developer/designer admitted today in the IRC, Receiver is about to come to Linux soon! The game uses the Unity game engine that debuted in Linux through Rochard and it seems that more and more games are about to come through that portal too.

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a Colt 1911 A1 and an audiocassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Realistic FPS Receiver is coming to Linux

Receiver is focusing in being a realistic first person gun simulation. This sounds weird, but what it means is that you don’t simply press your left mouse button and the gun fires. You will have to load the gun by removing the magazine, slipping individual bullets in it, turn off the safety and then pull back the hammer etc.

All this combined with the realism in the movement of the character, provides a strangely huge dose of quality for a game that has been under development for 7 days only. This didn’t randomly happened of course, as the people that develop the amazing upcoming Overgrowth are behind Receiver too.

Reblogged by ”linux-game-gaming-gamer-news” title="Linux from Unixmen

About Linux Game News

Linux gaming news - from the open source. Games, software, and news for the linux gaming community. Developer or game maker? Linux Game Consortium is an outlet to retail your games online, find game engines and gaming resources. View all posts by Linux Game News

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