Frozen Endzone re-named to Frozen Cortex, huge update, available on Linux and Mac

Futuristic #strategygame Frozen Endzone has received a huge update that #rebrands the game with a new name and updates many of its systems.

Frozen Endzone re-named to Frozen Cortex updated linux and mac support

Re-named Frozen Cortex, the turn-based Early Access title is also now available on Mac and Linux for the first time.

Indie studio Mode 7 has upgraded the game’s AI and significantly improved its loading times and frame-rate – with improvements of between 50 and 100 per cent expected on most hardware.

New stadiums, balls and animations have also been included.

“There are three reasons for the rebrand,” Mode 7 explained in a new blog post. “The original name was a bit rubbish and we got bored of it, we think the game looks better like this, some people thought we were making a Madden game with robots: that is not what we’re doing.

“Cortex is a simultaneous-turn-based strategy game; a tense competitive contest wrapped up in the trappings of a brutal futuristic sport. It’s not a simulation of any existing sport; it takes an influence from football but you can certainly play it without understanding even a smidgen of that particular game.”

Still confused? Mode 7′s new trailer shows off some of the changes, before launching into a full, commentated match so you can learn the basics.

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Verde Station a first-person exploration game on a space station

Verde Station a first-person exploration game on a space station

A year alone in space and it will find anyone, They say: #space madness. The big black boredom. The horizonless heebie-jeebies. The endless ennui. Lunarcy. A year aboard Verde Station (for #Linux, Mac and Windows PC) tending plants with only an AI for company and the mundane might start to seem very weird indeed.

erde Station is a first-person exploration game set on a space station. During your year long solo mission you begin to question your sanity. What do you trust most – what you see, what you’re told, or your instincts?

You begin on Day 1 of a year long solo mission aboard Verde Station. Your only companion is the station computer – D.A.V.E. Your job is to monitor the Greenhouse: trees and plants that will later be used to off-site. As you explore the station you begin to question your sanity. Have you been here too long? Have you not been here long enough?

All of which is to say that Verde Station is a video game, a first-person explorer set about a space station where you’re all alone. A big hit of Gone Home with a bosh of Moon, and it looks great.

Like Gone Home, it’s about poking around an empty space, picking things up, looking at stuff, tapping at computers, and trying to figure out what is going on. Something seems suspicious, see. I say the whole premise of a solo space-gardener is unlikely, for starters.

Developers Duelboot Games say it’ll have no combat or mandatory puzzles, explaining:

There are no puzzles that stop you from progressing. You explore the station to figure out what’s going on. It’s actually possible to run through the game, skip most of the content, and finish it without really knowing what happened. Of course, that would be missing out on the entire point of the game.

Duelboot plan to release Verde Station this autumn, and are currently trying to crack Steam Greenlight. They say they’re still working on making it look and sound better too. As you watch this trailer, do bear in mind that we cannot all have Kevin Spacey voice our space station AI:

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3D First Person Shooter game ‘Lovely Planet’ comes to Steam July 31st

Publisher tinyBuild Games and India-based indie one man #developer QUICKTEQUILA are bringing this cute FPS ‘gun ballet’ #game, Lovely Planet, to PC, Mac, and Linux via #Steam on July 31st. Take a trip to Lovely Planet, but make sure to bring yours boots of speed with you, as you jump along the way to your destination with infinite amount of bullets with a ‘semi-automatic’ that is used for the enemies that you meet along the way.

3D First Person Shooter game Lovely Planet comes to Steam July 31st

In Lovely Planet, players can’t just camp or stop and stare, you will need to use your parkour-like skills to jump and dodge bullets, while also aiming to get the better shot on your enemies. Defeat all your enemies quick, and finish the level quickly in order to earn a star for that level, which will go towards setting world records.

With a hundred levels, and five worlds to discover, players will get to master the levels indeed, with your boots of speed, players can speedrun this in a 60 frames per second 3D world, to final make it to that one far, far, faraway destination, Lovely Planet.

Lovely Planet hopes to translate the old formula into a version of its own,” according to a QuickTequila statement. “It’s the most authentic first person shooter experience; a game of jumping and shooting.”

Here is the Lovely Planet Gameplay Trailer:

Features that included in Lovely Planet are:

  • The most authentic First Person Shooter experience, a game of jumping and shooting
  • Hundred levels to master, five worlds to discover, one faraway destination
  • Learn and practice each level to earn stars and set world records
  • Search for multiple secrets hidden deep within each world
  • Precise Gun Ballet at a flawless 60 frames per second! (conditions apply)
  • A story so abstract, it’s not told at all – you won’t know what hit you
  • Original Soundtrack by Calum Bowen

You can see more screenshots for Lovely Planet on their website, plus like QUICKTEQUILA on Facebook and follow them on Twitter.

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Kickstarter suspends Ex-STALKER game Areal, West Games now using direct funding

Kickstarter suspended for Areal West Games now direct funding

Areal, the game pitched as a colorful, #openworld post-apocalyptic #adventure from “senior ex-S.T.A.L.K.E.R. developers,” found success on Kickstarter, but now the project has been suspended and all pledges have been canceled. According to a message sent to Kickstarter backers today, “A review of the project uncovered evidence that it broke Kickstarter’s rules.”

Now the developer has turned to direct funding through its own website in an effort to finance Areal.

The suspension of Areal‘s Kickstarter hit with less than 48 hours to go in its fundraising campaign. The developer, West Games, had raised nearly $65,000, well beyond its original $50,000 fundraising goal.

Kickstarter doesn’t disclose why it suspends campaigns, but said it will take such action if campaigns misrepresent or fail to disclose relevant facts about the project or its creator; provide inaccurate or incomplete user information; or misrepresent support by pledging to their own project.

West Games’ fundraising project was controversial from its very beginning. Fans of the S.T.A.L.K.E.R. series and skeptics of Areal’s ambitions criticized the developer for using footage and concept art from S.T.A.L.K.E.R. The studio’s fundraising goal appeared suspiciously modest for such an ambitious project targeting release on PlayStation 4, Xbox One, Wii U, Windows, Mac and Linux.

Former staffers at GSC Game World — the developer of S.T.A.L.K.E.R. — now at Vostok Games also cast doubt on the project and the hand that the members of the West Games team had in developing the S.T.A.L.K.E.R. franchise.

West Games also had initially little to show of Areal‘s development during its fundraiser’s early days, leading to accusations that the project was a scam. Observers of the project balked at West Games’ recent Kickstarter update saying it was possibly contacted by Russian president Vladimir Putin asking to play the game’s alpha.

Areal‘s developer has maintained that its project is legitimate and that West Games has been the subject of harassment and unfair news reports that are “unprofessional and show incredible personal bias.” The studio released a gameplay prototype trailer last week.

In an official statement sent to Polygon, West Games says it’s taking its fundraising efforts to its own website. It also implies that conflict between Russia and Ukraine is responsible for the harassment the developer has received.

Here’s West Games’ full statement:

Our Kickstarter was suspended without any warning. As per Kickstarter’s policy, we cannot contact them to find out why. Areal is the spiritual successor to STALKER, in terms of our vision for it and in terms of the team that we have (which includes Alexey Sytyanov, the lead game designer and screenwriter for STALKER). You can find out more about us and our team on our website.

From the very beginning, we showed what we have accomplished, and showed the atmosphere for what we want to accomplish.

The fact is that there are a lot of companies that make their livelihood on STALKER, so when we showed up on the scene, they saw us as a threat and did everything that they could to stop us.

People also need to take into account that Ukrainians and Russians are in an information war right now, and as a Ukrainian developer, we were subject to constant hostility from Russian Kickstarter accounts (we even got death threats). There are over 16,000 comments on our Kickstarter, which is unprecedented for the amount of supporters that we have, and a lot of our comments are hate filled. Some sites, in light of this, chose to report based on sources from direct competitors or from the myriad of comments based on lies. Others chose a neutral ground, because of the confusing situation around us, and still others wrote positively about us. All in all, more than a 1,000 news results come up when you type in “Areal Kickstarter” on Google.

After Vice news wrote an article about us, people started contributing every minute, but Kickstarter was afraid of the controversy surrounding our project, so they suspended funding. We set our base goal at 50K; even with 2 days left, we raised more than 64 thousand dollars, and our competitors were doing everything that they could to stop that. Kickstarter is a business, and that was their decision. We were not warned, we do not have a say in the matter, we cannot notify our backers, we cannot message our backers, and we can’t post updates anymore. That is how Kickstarter chose to act.

We are the creators of STALKER, and we know that we can make Areal even better than that series, because of advances in technology, gameplay mechanics, and story. We need your support to make that happen, so we have opened up a website wherein we will continue to raise funds. We ask all supporters of Areal who read this, to please head over to our site and contribute there. PayPal is used for safe checkout, but you do not need a PayPal account to donate. Thank you for your understanding.

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New Mighty No. 9 gameplay including footage for Beck and sidekick Call

New Mighty No. 9 footage gameplay for Beck and sidekick Call

Mega Man might have the ability to change color when he uses the #powers of his vanquished foes, but has he ever been able to change his shape? The latest gameplay trailer from Mighty No. 9 shows new, blue robot Beck morphing into new forms based on his #weapon choice.

What powers can he adopt over the course of the game? The trailer shows him pulling out a bomb generated in his metallic skull, strapping a water tank to his back and a water valve jetting from his head, and of course, donning an obligatory ninja cowl. It’s purely an aesthetic difference, but it makes his powers more closely resemble recent Kirby games than Mega Man.

We also get our first look at two boss battles in which Beck takes on the frosty Mighty No. 2 and the heavily armed Mighty No. 5. These fights make my Mega Man nostalgia muscle tingle.

Around the 50-second mark, viewers can briefly ogle gameplay for Call, Beck’s equally-robotic gal companion. Like Beck, she can run, jump and scale walls, dash attack, well as propel herself across short distances with a jetpack on her back. Unlike Beck, however, she’s a little less excitable and is more in tune with her robot nature. A few struggles against elements like ice. Looks great, but we are  not sure if we dig the character model or not. Expecting something with a lot more character in his face, like Toon Link. Hopefully this is just a placeholder for now, and they go back and give him a serious overhaul.

Mighty No. 9 is aiming for a release on Linux, Mac, Nintendo 3DS, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Windows PC, Xbox 360 and Xbox One.



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